- Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Rock B: 908. Add a comment. View Mobile SiteEvery layer of active shields takes one damage off the beam. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Category:Out of Fuel Events. All trademarks are property of their respective owners in the US and other countries. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. The Pike and the Minibeam are amazing weapons. Stackable. I'll be adding this to my guide and crediting you. Charge Ion is pushing it and you need a fully trained weapons guy. I'm wondering how to make these work. The Defense drone MKIIs sound like flak cannons when they fire. . Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. or, use a Halberd Beam instead of. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. In later sectors, it is possible for some ships to have 9 or 10 levels in shields or weapons, which is more than the player can obtain. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. bam13302 • 7 yr. It fires much quicker than the beam and makes everything burn so much easier. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull Laser hits systemless rooms for 2 damage per shot. This makes them particularly dangerous in the early game. Tickets. A sector 2 hull laser 2 would have been really awkward for most of the run. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). . This event can occur only once per sector. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. For the tables of all weapons, see Weapons (tables). . You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. Plus going into the Flagship fight I thought. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Shotgun or rifle. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. #footer_privacy_policy | #footer. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Reply . This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). I'd say 5 is average. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Both are equally good. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Heavy Crystal II / Heavy Crystal I. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. alone: glaive beam, burst laser mk 3, and pike beam. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. And holy crap, a defense drone also dropped. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Also pike beam was better for cheeky swipes. [3 shield pierce. The Defense drone MKIIs sound like flak cannons when they fire. yeah dual lasers are awesome, if you could actually get them in game they would be. 5. Usually. Hull laser 2 creates a mini breachfest. It doesn´t matter which ship you use. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Pirate trap. Halberd. Finally with 3 or more shields active, it will do no damage because 3-3=0. Does no hull damage nor system damage. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. All laser shots deplete a single shield layer, but some (Heavy or. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crew damage. Honestly, I prefer the Hull Beam more than the Pike Beam. Mac or PC. Fire Beam / Fire Bomb. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. ago. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. If you let go, you'll have to click on the beam again in order to re-locate it. P. Mac or PC. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Plus going into the Flagship fight I thought. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Mac or PC. 29. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Plus going into the Flagship fight I thought. The fires quickly get out of control. Like any projectile weapon, lasers can miss. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. For the system, see Weapon Control. much like the ani bio beam. 6s, 12. See full list on ftl. Stackable. r/ftlgame. All done on hard mode. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Lasers are general-purpose energy weapons. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. And in a shop I am thinking of getting a pegasus missle. The Pike Beam's description says Glaive Beam instead of Pike Beam. O. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Hull Laser 2 is a perfectly fine weapon. Contrast this…A. ). #9. This is a list of useful guides regarding FTL. Combat I and. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. These collisions can be accidental or planned (example). All player ships start with piloting, engines, oxygen, and weapons control. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Burst Laser 2 is obviously better, but you have to use what you can find. I'm wondering how to make these work. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Forums. There are balance changes, new weapons, and a simple upgrade system. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. I feel hull lasers are slightly underrated. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. I find myself winning far more often than before though. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. 23 votes, 15 comments. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I think 6 is the best you can do with the pike beam without exploits. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). I'm wondering how to make these work. And another example is a time I had a Heavy Laser and 3. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. May 22, 2016 @ 1:13pm If there is an enemy with multiple shields, just put some ions on auto fire, and watch it go away. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. FTL on Steam: came from my stream on July 20th, 2021. Mac or PC. The Nexus Point will have G-Van at the entry beacon. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. All rights reserved. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. Mac or PC. Hull damage risk: only some event's paths or options can result in hull damage. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Auto-ship fight. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Human boarders in abandoned sector. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. FTL: Faster. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. 3 shots for 3 power is still good, since it has the whole breach chance thing. That 14 second cooldown is powerful. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Flak works super-well because it knocks all the shields out at once. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Sure, they do a lot of damage, but you have to get the shields down first. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Add a Comment. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. User account menu. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. There’s a rare ship or two where it does 6. Unknown disease on mining colony. FTL: Faster Than Light Wiki is a FANDOM Games Community. Category:Out of Fuel Events. Pike Beam Whatever it can do, other beams do better. Chances are you'll waste a lot of missiles to make that happen and potentially. Glaive does 12, Hull does 8. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. A Defense drone Mk. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Would bump it up to B with a pre-igniter. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. or if the ship has high shields and system repar drones. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Does 1 Normal damage per room hit. 2s, 10. 5/6 Weapon power. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. The Pike. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. The Pike Beam's description says Glaive Beam instead of Pike Beam. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it. - Ion bomb A lot of ion damage, just that the reload is poor. 1 Answer. Bombs. g. Pike's slightly longer and the beam striking time is faster. It may require a few volleys and lucky fire spread to overcome the flagship crew. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Mac or PC. III burst is that it actually has a lower power-laser ration than the Mk. Heavy Ion and and Chain Ion are also pretty bad. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. Nice, I was trying to think what the best complement to double halberds is. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. H. Hull Beam isn't terrible. FTL: Faster Than Light Wiki is a FANDOM Games Community. Artillery Beam. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. It's the exact opposite of hull beam that does two awesome jobs at the same time. Even hitting Shields with lasers/Combat Drones/whatever. Date. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Business, Economics, and Finance. Oh, sure, it causes 4 hull missiles but you need ammo for. . Charge Ion is pushing it and you need a fully trained weapons guy. Mac or PC. Shotgun or rifle. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Site rules Staff roster Help files. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Weapon shots can collide with each other, or with asteroids, drones, and hacking. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Edit. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. What gives? I thought drones could only do that to missles. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Basically your run-of-the-mill ion beam, short length and slow speed. Shotgun or rifle. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. You don't need these. FTL: Multiverse Wiki is a FANDOM Games Community. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). 4 Twinge • 8 yr. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. By chaining the ion damage. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. Systems: Hull . The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Rebel boarders in nebula. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. I just wasn't able to strike back very hard without the Pike Beam. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Mac or PC. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. Hull Beam does double Hull damage versus systemless rooms. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. First mod you do is a scrap arm then three weapon reloads. Cargo cults often develop during a combination of. The only exception to this is The Osprey, with its Artillery. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. This is a list of useful guides regarding FTL. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. imgur. We make choices like this everyday, they are part of us. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. But puts you at a disadvantage against drones, and lanius. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The flagship went down in 1 volley. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. Plus going into the Flagship fight I thought. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. It was a dumb micro mistake on my part. It has a fast charge time, requires only 2 energy and does 1 damage. Hull Beam / Pike Beam. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. S. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Replaces Lanius A. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Plus going into the Flagship fight I thought. Mac or PC. Strat, start with just ion targeted on shields, chill. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Hull charges faster. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Pike Beam Whatever it can do, other beams do better. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Bio beam is a serious contender to fire beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Beam is a good beam in general. I suppose with hacking, you don't need anything else. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Oh ye gods, glaive beam. 6s, 12. Heavy Laser II / Heavy Pierce. Sell the Artemis when you need space (or scrap if it will let you cover the purchase at a store) for a better weapon, such as BL2, Flak 1, Halberd Beam, or (in a pinch) Heavy Laser 1 (not 2), Burst Laser 1, or either of the Hull Lasers. Would bump it up to B with a pre-igniter. FTL: Faster Than Light Wiki is a FANDOM Games Community. The best strategy is to just unlock Rock B. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Axes or swords. I'd say 5 is average. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Pike Beam's description says Glaive Beam instead of Pike Beam. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Press J to jump to the feed. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. #4. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Hull BEam. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Mini Beam: fire chance 1 -> 0. They generally did the same damage but hull beam often did 1 more. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. II (1. Beams NEVER MISS. Pike Beam: A solid choice if you have the required accompanying weaponry. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Plus going into the Flagship fight I thought. Concentrate fire on. Drain. Don't use ammo, either. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. The fires quickly get out of control.